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SmartSDR v4.2.20 | SmartSDR v4.2.20 Release Notes
SmartSDR v3.10.15 | SmartSDR v3.10.15 Release Notes
The latest 4O3A Genius Product Software:
The latest 4O3A Genius Product Software and Firmware
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If you are needing assistance with FlexRadio products, please refer to the product documentation or check the Help Center for known solutions. Need technical support from FlexRadio? It's as simple as creating a HelpDesk ticket.
Start radio without SSDR
Options
James Whiteway
Member
How little do you need to connect to your radio without SSDR?
How about this:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using Flex.Smoothlake.FlexLib;
namespace PanadapterTest
{
public partial class Form1 : Form
{
private Radio _thisRadio;
private Slice _thisSlice;
// private Panadapter _thisPanadapter;
public Form1()
{
InitializeComponent();
API.RadioAdded += API_RadioAdded;
API.RadioRemoved += API_RadioRemoved;
API.ProgramName = "PanadapterTest";
API.IsGUI = true;
API.Init();
}
private void Form1_Load(object sender, EventArgs e)
{
CheckForIllegalCrossThreadCalls = false;
}
private void API_RadioAdded(Radio radio)
{
_thisRadio = radio;
}
private void API_RadioRemoved(Radio radio)
{
}
private void radio_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
}
private void radio_PanadapterRemoved(Panadapter pan)
{
Console.WriteLine("radio_PanadapterRemoved fired
");
}
private void radio_PanadapterAdded(Panadapter pan, Waterfall fall)
{
Console.WriteLine("radio_PanadapterAdded fired
");
// pan.PropertyChanged += panadapter_PropertyChanged;
}
private void panadapter_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Console.WriteLine("panadapter_PropertyChanged fired
");
}
private void radio_SliceRemoved(Slice slice)
{
Console.WriteLine("radio_SliceRemoved fired
");
}
private void radio_SliceAdded(Slice slice)
{
slice.PropertyChanged += new PropertyChangedEventHandler(slice_PropertyChanged);// makes freqtxtbx show freq from SSDR
_thisSlice = slice;
}
private void slice_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
{
}
}
private void btnExit_Click(object sender, EventArgs e)
{
API.CloseSession();
_thisRadio.Disconnect();
Application.Exit();
}
private void btnConnect_Click(object sender, EventArgs e)
{
_thisRadio.Connect();
double freq = 10.000d;
string RXA = "Ant 1";
string Mode = "AM";
//RequestPanafall gets the radio to send data to the client
Slice Slice0 = new Slice(_thisRadio);
Slice0 = _thisRadio.CreateSlice(freq, RXA, Mode);
Slice0.RequestSliceFromRadio();
// _thisRadio.RequestPanafall();
}
}
}
Two buttons and a form. Once connected, the radio will go to WWV @ 10Mhz. (Walt's idea)
Although not in this example, I am working on getting the Panadapter data and creating a panadapter as well. Once I figure the correct syntax for subscribing to the PanadapterDataReady event!
But, I thought someone out there would like to see how simple it really is just to get connected. After that, it does start to get complicated. (my testbed program is much more busy than this)
james
WD5GWY
Edit: I forgot to add, be sure to ADD REFERENCES to Flexlib and the other dll's that are part of Flexlib.
How about this:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using Flex.Smoothlake.FlexLib;
namespace PanadapterTest
{
public partial class Form1 : Form
{
private Radio _thisRadio;
private Slice _thisSlice;
// private Panadapter _thisPanadapter;
public Form1()
{
InitializeComponent();
API.RadioAdded += API_RadioAdded;
API.RadioRemoved += API_RadioRemoved;
API.ProgramName = "PanadapterTest";
API.IsGUI = true;
API.Init();
}
private void Form1_Load(object sender, EventArgs e)
{
CheckForIllegalCrossThreadCalls = false;
}
private void API_RadioAdded(Radio radio)
{
_thisRadio = radio;
}
private void API_RadioRemoved(Radio radio)
{
}
private void radio_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
}
private void radio_PanadapterRemoved(Panadapter pan)
{
Console.WriteLine("radio_PanadapterRemoved fired
");
}
private void radio_PanadapterAdded(Panadapter pan, Waterfall fall)
{
Console.WriteLine("radio_PanadapterAdded fired
");
// pan.PropertyChanged += panadapter_PropertyChanged;
}
private void panadapter_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Console.WriteLine("panadapter_PropertyChanged fired
");
}
private void radio_SliceRemoved(Slice slice)
{
Console.WriteLine("radio_SliceRemoved fired
");
}
private void radio_SliceAdded(Slice slice)
{
slice.PropertyChanged += new PropertyChangedEventHandler(slice_PropertyChanged);// makes freqtxtbx show freq from SSDR
_thisSlice = slice;
}
private void slice_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
{
}
}
private void btnExit_Click(object sender, EventArgs e)
{
API.CloseSession();
_thisRadio.Disconnect();
Application.Exit();
}
private void btnConnect_Click(object sender, EventArgs e)
{
_thisRadio.Connect();
double freq = 10.000d;
string RXA = "Ant 1";
string Mode = "AM";
//RequestPanafall gets the radio to send data to the client
Slice Slice0 = new Slice(_thisRadio);
Slice0 = _thisRadio.CreateSlice(freq, RXA, Mode);
Slice0.RequestSliceFromRadio();
// _thisRadio.RequestPanafall();
}
}
}
Two buttons and a form. Once connected, the radio will go to WWV @ 10Mhz. (Walt's idea)
Although not in this example, I am working on getting the Panadapter data and creating a panadapter as well. Once I figure the correct syntax for subscribing to the PanadapterDataReady event!
But, I thought someone out there would like to see how simple it really is just to get connected. After that, it does start to get complicated. (my testbed program is much more busy than this)
james
WD5GWY
Edit: I forgot to add, be sure to ADD REFERENCES to Flexlib and the other dll's that are part of Flexlib.
0
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