Welcome to the new FlexRadio Community! Please review the new Community Rules and other important new Community information on the Message Board.
If you are having a problem, please refer to the product documentation or check the Help Center for known solutions.
Need technical support from FlexRadio? It's as simple as Creating a HelpDesk ticket.

Odd result from checking .SliceList.Count

Anthony Bowyer
Anthony Bowyer Member ✭✭
edited July 2016 in SmartSDR API
Given that _thisRadio is a found and connected instance of Radio, I have found what seems to be an odd result from a test of the value of _thisRadio.SliceList.Count.

In this case, the radio is a 6300. If two slices are 'active', it is my assumption, that on connecting to said radio, SliceList.Count will be 2. Single stepping thru a simple program shows this to be the case until it gets to a line that says "If (_thisRadio.SliceList.Count > 1)", etc.

At this point, SliceList,Count becomes 0. If I set a variable to SliceList.Count, and test the variable there's no issue, but if I test directly, it will get changed to 0 every time.

I assume something is changing it, but there's nothing in place in the program that does so and I am unable to find anything in Flexlib that might be doing it (though searching thru it is a bit tedious when you aren't sure what you're looking for).

Answers

  • James Whiteway
    edited November 2014
    I believe that the slice count starts at 0. Slice A=0 Slice B=1, etc. So, if you are getting 1 back, then that "should" mean you have two active slices. I'm sure I read that somewhere here in a post by Steve. James WD5GWY
  • James Whiteway
    edited November 2014
    I'm too quick on the trigger! My response wasn't what you were looking for. Sorry about that.

Leave a Comment

Rich Text Editor. To edit a paragraph's style, hit tab to get to the paragraph menu. From there you will be able to pick one style. Nothing defaults to paragraph. An inline formatting menu will show up when you select text. Hit tab to get into that menu. Some elements, such as rich link embeds, images, loading indicators, and error messages may get inserted into the editor. You may navigate to these using the arrow keys inside of the editor and delete them with the delete or backspace key.