Well, with the change to fast attack and slow delay, it seems we've managed to "un-average" the averaging function. :( What you guys had before (1.0.24) looked really great, and this change (US2102) feels like a step backwards to the old spastic display.
Now I realize that you can't please all the people all the time, but having a switch selection for the old method vs. the new sure would be appreciated. With the last version, I was able to set averaging to right around 11 and it worked great...with 1.1, I have it run up to 95 and it still doesn't look quite right to me.
Can we please consider a switch selectable averaging method in the next release? Or a way to adjust attack/decay to our liking? I sure liked 1.0.24's method and appearance better.
Now I realize that you can't please all the people all the time, but having a switch selection for the old method vs. the new sure would be appreciated. With the last version, I was able to set averaging to right around 11 and it worked great...with 1.1, I have it run up to 95 and it still doesn't look quite right to me.
Can we please consider a switch selectable averaging method in the next release? Or a way to adjust attack/decay to our liking? I sure liked 1.0.24's method and appearance better.