Remote operating and Performance of your 'net'

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It is time that I start to dig into the 'Net' and performance issues.

We all know that Wifi is a party line and any WiFI connection should be avoided if you are serious about really really good response times. 

However, that is not a valid solution for many even though WiFi is somewhat broken in streaming data applications (like remote HF operation).

That got me turning to what the Gamers are doing.  They will not accept anything slower than a 25ms ping times to their servers and spikes to 200ms are killer events.  This is not about how much download speed you have, but how get (or low) your latency is.

I've posted this video before, and I see a good improvement, but I think we need more.

Next, I found this:

But, what was interesting that Dave Taht, one of the creators of sqm and fq_codel commented on the video on performance issues.  

That then led to this document:  Ending the Anomaly: Achieving Low Latency
and Airtime Fairness in WiFi

More to come.  


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Posted 2 months ago

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